Category Archives: Humor

Zadie Smith Loves Monty Python

From the New Yorker, “Dead Man Laughing” is a personal essay by author Zadie Smith exploring her family’s fondness for British comedy. Her father, a lifelong “comedy nerd,” memorizes sitcom tapes and sketch LPs with the avidity of a collector. The darkness and resignation of British humor gives him a context to engage his own disappointments, all the way to the end.

“Genealogically speaking, Harvey had his finger on the pulse of British comedy, for Hancock begot Basil Fawlty, and Fawlty begot Alan Partridge, and Partridge begot the immortal David Brent. And Hancock and his descendants served as a constant source of conversation between my father and me, a vital link between us when, class-wise, and in every other wise, each year placed us farther apart. As in many British families, it was university wot dunnit. When I returned home from my first term at Cambridge, we couldn’t discuss the things I’d learned, about Anna Karenina, or G. E. Moore, or Gawain and his staggeringly boring Green Knight, because Harvey had never learned them—but we could always speak of Basil.”

After her father’s passing, Smith shifts the second half of the article to her brother’s attempts to become a stand-up comedian. In chronicling his efforts, she examines the framework of stand-up comedy, exploring how comedians create their material and often, finally, desert their craft in anger and sadness.

“Audiences love death-defiers like [Russell] Kane. It’s what they pay their money for, after all: laughs per minute. They tend to be less fond of those comedians who have themselves tired of the non-stop laughter and pine for a little silence. I want to call it “comedy nausea.” Comedy nausea is the extreme incarnation of what my father felt: not only is joke-telling a cheap art; the whole business of standup is, in some sense, a shameful cheat. For a comedian of this kind, I imagine it feels like a love affair gone wrong. You start out wanting people to laugh in exactly the places you mean them to laugh, then they always laugh where you want them to laugh—then you start to hate them for it. Sometimes the feeling is temporary. The comedian returns to standup and finds new joy in, and respect for, the art of death-defying. Sometimes, as with Peter Cook (voted, by his fellow-comedians, in a British poll, the greatest comedian of all time), comedy nausea turns terminal, and only the most difficult laugh in the world will satisfy. Toward the end of his life, when his professional comedy output was practically nil, Cook made a series of phone calls to a radio call-in show, using the pseudonym Sven from Swiss Cottage (an area of northwest London), during which he discussed melancholy Norwegian matters in a thick Norwegian accent, arguably the funniest and bleakest “work” he ever did.”

How’s Your Civic Literacy?

How well do you know the Bill of Rights? Can you rattle off the separation of powers? Are you pretty sure that Dr. Martin Luther King Jr.’s “I Have a Dream” speech wasn’t about this one time where he was flying, and then he started falling, and then, right before he hit the ground, he woke up?

Well, prove it by taking the Intercollegiate Studies Institute (ISI) Civics Quiz. The test comprises 33 basic-function-of-government questions ranging from the laughable to the tricky. (Sadly, in a recent ISI survey, the average score among test-takers was just 49 percent.)

I managed to pull in (warning: nerd bragging ahead) a 90.91 percent. In fairness, though, that should have been a 93.94, as I damn well know the three branches of government aren’t “bureaucratic, military, industry.” I just clicked the wrong button!

Cracked.com: The 20 Stupidest GI Joe Vehicles Ever

I resist the retro-radical appeal of 80s nostalgia, but the Cracked.com listing of the 20 Stupidest GI Joe Vehicles Ever is excellent. I once owned the Cobra Buzz Boar, Cobra Night Raven S3P, Sergeant Slaughter Triple ‘T,’ and, I believe, a dollar-store knockoff of the Mini-Tank Armadillo.

I absolutely cherished the Night Raven; it’s still sitting in a closet at my mom’s house, waiting to teach my future children a lesson about the undeniable firepower of detachable planes!

Salvation in Soccer

The June 23 issue of Sports Illustrated has an amazing human-interest story by Gary Smith, “Alive and Kicking,” which chronicles  an Atlanta-based youth soccer team composed of children who are refugees from war zones in Africa, the Middle East and Eastern Europe. The team has been organized and kept afloat by Luma Mufleh, an immigrant born to privilege in Jordan.

Smith does an excellent job of evoking the roughness of the children’s lives in refuge, highlighting traumatic pasts and still-evolving struggles to get by. Rough neighborhoods, racism and single working mothers are the norm for the team’s members. Mufleh begins to anchor the group after a chance encounter with some boys playing makeshift soccer outside a mosque. Adrift herself and estranged from her family, she turns her attachment to the kids into a larger mission to enable them to thrive.

Continue reading Salvation in Soccer

Video Game Therapy

The New Yorker has an article, “Virtual Iraq,” exploring how immersive virtual-reality simulations are being used to help Iraq war veterans recover from post-traumatic stress disorder. By enabling the soldiers to realistically re-live the events that trigger their trauma—all the way down to sights, sounds and even smells—the technology can dissociate the trauma from the triggers. (At least, that’s the way it’s supposed to work. Anecdotal evidence in the article supports the practice, but it doesn’t sound like any wide-ranging studies have been conducted.)

To make Virtual Iraq, Rizzo started with two basic scenarios: the market-town street scene and a Humvee moving along an Iraqi highway, where all the exit signs are in Arabic and the road cuts through sand dunes. Then he gave therapists a menu of ways—visual, aural, tactile, even olfactory—to customize them. At the click of a mouse, the therapist can put the patient in the driver’s seat of the Humvee, in the passenger’s seat, or in the turret behind a machine gun, and the vehicle moves at a speed determined by the patient. Maybe the gunner in the turret is wearing night-vision goggles—the landscape goes grainy and green. A sandstorm could be raging (the driver can turn on the windshield wipers and beat it back); a dog could be barking; the inside of the vehicle could be rank. Rizzo’s idea is that giving the therapist so many options—dusk, midday; with snipers, without snipers; driving fast, creeping along; the sound of a single mortar, the sound of multiple mortars; the sound of people yelling in English or in Arabic—increases the likelihood of evoking the patient’s actual experience, while engaging the patient on so many sensory levels that the immersion in the environment is nearly absolute.

As technology develops, it will be interesting to see the expansion of video games as educational or therapeutic tools. Already, people with physical and behavioral disabilities have embraced the virtual freedom provided by virtual environments such as Second Life. Realistic, but controllable, virtual environments will play an increasing role in enabling people to learn real-world tasks or become adept at coping with real-world fears.