The new installment of Mushroom Madness doesn’t deviate much from its predecessor. It’s found a formula that works—squish, shoot, electrocute and even nuke the forest critters trying to steal your mushrooms—and it’s sticking to it.
Which is great, in a way. It’s still satisfying to squish the little buggers as they make their way out of the woods. And it can still get frantic near the end of a level, when a giant hedgehog is making off with a whole grove as a bird darts off in another direction with another one of your choice morels.
But the difficulty curve seems to have gone limp after Mushroom Madness 2. The last game called for plenty of frantic replays to get close to a full slate of accomplishments. Here most of the boards are done in one, with the animals posing little threat as they march to the slaughter.
I doubt my quick-twitch abilities have improved that much. Instead, it seems the upgrades let you outclass the competition too quickly. The game is still fun, but the last one provided a more memorable experience.