Mouse Guard: Fall 1152 is a kind of Knights Templar for the murine set. This roaming band of guardsmen live by a chivalrous code that has them protect the roadways of their tiny society, ensuring the ability of mice to trade and travel without becoming lunch.
The society is sword-and-cloak stuff, a Middle Ages vibe with castles and wooden houses, hand tools and ye old shoppes. It’s a solid start on a compelling world, although I wish more time had been spent exploring it. Instead we’re thrown right into the action, which feels pervasive.
The art is the high point. Peterson creates vibrant, water color-styled pages with an evocative interplay between light and dark. These mice live in night and day, sunshine and storm.
The writing isn’t as strong; a lot of the big lines feel borrowed from other stories, as if he’s still writing his way to a firm voice. But it works, and if it continues to improve to match the art–and add some more characterization to the storytelling–the series could be something special