AV Club Trivializes Sexual Assault

Heads need to roll after this one: “Former Real World cast member sues MTV after being allegedly raped with a toothbrush

The story contains “gems” like this:

the suit alleges that fellow cast members Kenneth Santucci and Evan Starkman “took another male participant’s toothbrush and rubbed the toothbrush around plaintiff’s genitals, including rubbing her labia and inserting the toothbrush into plaintiff’s vagina” while Cooley was “passed out cold.” (Probably from being really tired, from all the challenges).

and

Cooley says that not only were producers aware of the incident—she believes they got it all on camera, and even replaced the other participant’s toothbrush, never telling her what happened. How Cooley knows about any of this is, unfortunately, not addressed in the suit.

My response:

I’m a big fan of the AV Club, but I’m extremely disturbed to see a Newswire posting from Sean O’Neal making light of rape.

Sexual assault is sexual assault, even if it happens to a member of a reality tv show, even if that person happens to have been drinking too much.

Incidents like this happen to heartbreaking numbers of women every year. “Blame the victim” nonsense gets enough traction without being trumpeted by the AV Club.

For shame. You’ve given commenters the ability to flag other comments for being inappropriate. Perhaps that needs to extend to frontpage posts as well. I think Sean O’Neal needs some time away from the job–perhaps permanently–to reassess what’s funny and what isn’t.

Follow-up: AV Club editor Keith Phipps sent a sincere “not our intent” email in response, saying that several people took offense. He indicated it was a good case study for being more sensitive with these topics in the future. I appreciate his response.

Worth Watching

Just read Callan Wink’s short story, “Dog Run Moon,” in the New Yorker, and I was really impressed by the way he creates his setting, using tangible details to make the fantastic physical. The contributors section says he’s an M.F.A. student at the University of Wyoming. I look forward to seeing what he does in the future.

Level the Playing Field

The 2008 crash, of course, birthed a whole generation of new bailout schemes. Banks placed billions in bets with AIG and should have lost their shirts when the firm went under — AIG went under, after all, in large part because of all the huge mortgage bets the banks laid with the firm — but instead got the state to pony up $180 billion or so to rescue the banks from their own bad decisions.

Matt Taibbi has a great Rolling Stone blog post detailing how the Occupy protests aren’t rooted in envy but are rather an understandable reaction to the favoritism lavished upon giant financial firms.

Caregiver

In the September 26 issue of the New Yorker, Peter Hessler has a wonderful profile of Don Colcord, a “druggist” in the tiny town of Nucla, Colorado. Hessler does an excellent job of laying out the contours of a single life and the lifestyle that surrounds it. It’s especially moving on the subject of Don’s brother, Jim, who fled the town for being gay and who eventually, unwittingly, became part of a full-circle coincidence of redemption.

Review: VVVVVV

4:37:05. 5555 flips. 1500 deaths.

That pretty much sums up VVVVVV. This retro platformer uses late-Atari graphics and some handwaving about a spaceship that’s skipped dimensions to fuel hours of exploration.

The basics: As captain of the spaceship, you’re looking to gather your scattered crew by exploring a gradually revealed map. The mechanisms are simple: you flip back and forth between ceiling and floor, resting on platforms before the next round of spikes.

There are lots of spikes. Endless rows of them, with flying obstacles, vanishing platforms, warp stations and rising floors that threaten to crush you. You develop new means of travel as you go; there are thin wires that reverse your momentum and rooms that loop endlessly on themselves.

The game offers inventive variety on a strong central theme. The controls are precise enough that even the countless deaths avoid feeling arbitrary. And the “shiny trinkets” give you ample reason to keep exploring. I collected all of them, even snaking my way through this twisting monstrosity.

It’s a rare game that prompts me to visit every corner, but VVVVVV is a real achievement. If you enjoy platforming at all, I’d recommend it.