Sophisticated irony. Philosophically challenging. “High” art

Superheroes have enjoyed a popular resurgence over the past decade, with a number of movies based on the Bif! Bam! Pow! raking in megabucks and esteemed authors such as Michael Chabon and Jonathan Lethem basing works on their appreciation for classic comics.

In the same vein, Under the Influence: A Tribute to Stan Lee, an exhibit co-hosted by esteemed Los Angeles comic shop Golden Apple and art gallery Gallery 1988, has a number of artists offering their own interpretation of classic Marvel characters. The results are a lot of fun, particularly for those who have a couple long boxes stashed away in their closet. Sci-fi website io9 has a nice photo gallery, as does Collider.com and the L.A. Weekly.

The Year in Review: Most Shameful Edition

Buffalo humor magazine The Beast has a comprehensive listing of the 50 Most Loathsome People in America, 2007. It largely deals with the political landscape—although media figures aren’t exempt—with a sharp, angry humor that’s surprisingly well-informed.

The top two figures are unsurprising, particularly given that the leftward-lean of the list, but the punishments conjured up for each listee provide some schadenfreude in the midst of all the bad behavior. The thought of Dick Cheney being “raped by the sun” is strangely satisfying.

Never Break The Chain

Even as video games have evolved in complexity, adopting photorealistic graphics and interactive worlds, games that are easily grasped and instantly addictive retain the greatest potential for being breakout hits. Think Tetris, Snood or Bust-a-Move—all games that easily make the transition from dorm room to your grandma’s den (depending on how computer savvy your grandma is).

A new contender for the simple-but-engrossing crown is Chain Factor. The game features a series of numbered discs that are dropped down by the player into a seven-by-seven playing field. If the number on the disc dropped matches the total number of discs in the row or column, that disc disappears. Numberless “stone” discs exist to obscure the action, and a successful drop can set off a chain reaction of cleared lines, boosting the player’s score. The design is crisp and simple, with smooth background music that makes it easy to play game after game.

Adding to the game’s appeal is the commentary provided by its anonymous creators, who seem frustrated by the status quo of the gaming industry. As their FAQ page states:

“Chain Factor is a free web game designed as a labor of love by people who are tired of slaving in the salt mines of big-budget, mainstream game development…For years, the mainstream games industry has fed us a steady stream of lowest-common-denominator drivel: brightly colored mascots scampering around childish fantasy lands; hyper-violent, testosterone-soaked war simulators; vacuous, marketing-driven movie spin-offs; and the endless grind of mindless, massively-multiplayer treadmills.”

Ouch!

Spot the Nazi

Harper’s Magazine has a reprint of an article written by anti-Nazi activist Dorothy Thompson in August 1941. The piece, titled “Who Goes Nazi?”, provides an armchair analysis of an imaginary dinner party, with Thompson pointing out the tendencies that separate potential fascists from their more resistant peers. Opportunism, excessive self-regard and lingering frustration are key traits, she argues, even as a good sense of humor and a deflated sense of self-importance serve as inoculations.

In the end, she sums up by saying:

“Kind, good, happy, gentlemanly, secure people never go Nazi. They may be the gentle philosopher whose name is in the Blue Book, or Bill from City College to whom democracy gave a chance to design airplanes–you’ll never make Nazis out of them. But the frustrated and humiliated intellectual, the rich and scared speculator, the spoiled son, the labor tyrant, the fellow who has achieved success by smelling out the wind of success–they would all go Nazi in a crisis.”

Today’s dinner parties are fortunately free of the taint of Nazism, but they can inspire similar thought experiments about the potential choices of our companions. Everyone has wondered whether they would collaborate, stay silent or speak out in the face of unrelenting repression. Thompson’s article provides a provocative guide to the appeals of authoritarianism. During a time when our government is seeking to expand its authority to wiretap our conversations, monitor our e-mails and even torture and indefinitely detain citizens, her words seem alarmingly relevant.

Life and Death in the Public Eye

The Chicago Reader has published its annual fiction issue, and one story worth checking out is Song for Dana Plato by Whet Moser. The piece is inspired by a real-life incident of Wayne Newton bailing troubled former Diff’rent Strokes star Dana Plato out of prison after she robbed a Las Vegas video store with a pellet gun. Moser uses this account as a launching point to explore larger issues of celebrity and human dignity.

His reimagining of real events and people is reminiscent of Jim Shepard’s excellent stories on John Ashcroft and John Entwhistle in his short-story collection Love and Hydrogen. Readers can debate whether stories in this vein are exploiting their subjects or enlivening them, but I’ve enjoyed the results in each instance. By appropriating the voice of a public figure, Moser and Shepard highlight the complexities of public image—and personal identity—in the media age.

We’re conditioned to feel we know celebrities (and to judge them as well—witness the poor Spears family), but we don’t. By offering a fictionalized glimpse into their inner lives, stories such as these humanize their subjects, providing one interpretation as to how they’ve been shaped by the society around them. At the same time, they also further that sense of false intimacy, leading to an interesting literary (and ethical) muddle.