All posts by James

About James

James Seidler is a writer living in Chicago. The editor for the now-defunct humor publication FLYMF, he has now decided to maintain his web presence and smart remarks through this blog.

Huckabee: Amend Constitution to Meet God’s Standards

As Think Progress reports, Presidential candidate Mike Huckabee announced at a recent campaign event:

I have opponents in this race who do not want to change the Constitution. But I believe it’s a lot easier to change the Constitution than it would be to change the word of the living God. And that’s what we need to do is amend the Constitution so it’s in God’s standards rather than trying to change God’s standards so it lines up with some contemporary view of how we treat each other and how we treat the family.

(Emphasis theirs. They also have a link to a video.)

Ironically, “Jesus!” is the best response I can muster to this one.

Add this quote next to the sordid Wayne Dumond affair when trying to convince your Republican friends not to vote for him.

Spread the Wealth

The New York Times has an interesting article on new ideas for aiding the developing world, focusing on economist Lant Prichett, who argues for increasing opportunities for workers in developing nations to work in wealthy countries. By freeing labor from the boundaries that have largely been lifted from the flow of goods, we can have a huge impact on alleviating global poverty.

The argument raises some caveats; it’s uncertain how the logistics of moving and housing vast amounts of people would be overcome. Also, I remain skeptical that guest worker programs wouldn’t be conduits to exploitation—look at how laborers in “Right to Work” states compare to the unionized counterparts.

The article provides a welcome counterpoint to the nastiness illuminating much of the current “debate” about immigration in the United States, though. After all, Americans aren’t more worthy for having been born here; those born in developing nations didn’t choose their suffering. Why someone should starve to respect the sanctity of our borders is beyond me.

Sophisticated irony. Philosophically challenging. “High” art

Superheroes have enjoyed a popular resurgence over the past decade, with a number of movies based on the Bif! Bam! Pow! raking in megabucks and esteemed authors such as Michael Chabon and Jonathan Lethem basing works on their appreciation for classic comics.

In the same vein, Under the Influence: A Tribute to Stan Lee, an exhibit co-hosted by esteemed Los Angeles comic shop Golden Apple and art gallery Gallery 1988, has a number of artists offering their own interpretation of classic Marvel characters. The results are a lot of fun, particularly for those who have a couple long boxes stashed away in their closet. Sci-fi website io9 has a nice photo gallery, as does Collider.com and the L.A. Weekly.

The Year in Review: Most Shameful Edition

Buffalo humor magazine The Beast has a comprehensive listing of the 50 Most Loathsome People in America, 2007. It largely deals with the political landscape—although media figures aren’t exempt—with a sharp, angry humor that’s surprisingly well-informed.

The top two figures are unsurprising, particularly given that the leftward-lean of the list, but the punishments conjured up for each listee provide some schadenfreude in the midst of all the bad behavior. The thought of Dick Cheney being “raped by the sun” is strangely satisfying.

Never Break The Chain

Even as video games have evolved in complexity, adopting photorealistic graphics and interactive worlds, games that are easily grasped and instantly addictive retain the greatest potential for being breakout hits. Think Tetris, Snood or Bust-a-Move—all games that easily make the transition from dorm room to your grandma’s den (depending on how computer savvy your grandma is).

A new contender for the simple-but-engrossing crown is Chain Factor. The game features a series of numbered discs that are dropped down by the player into a seven-by-seven playing field. If the number on the disc dropped matches the total number of discs in the row or column, that disc disappears. Numberless “stone” discs exist to obscure the action, and a successful drop can set off a chain reaction of cleared lines, boosting the player’s score. The design is crisp and simple, with smooth background music that makes it easy to play game after game.

Adding to the game’s appeal is the commentary provided by its anonymous creators, who seem frustrated by the status quo of the gaming industry. As their FAQ page states:

“Chain Factor is a free web game designed as a labor of love by people who are tired of slaving in the salt mines of big-budget, mainstream game development…For years, the mainstream games industry has fed us a steady stream of lowest-common-denominator drivel: brightly colored mascots scampering around childish fantasy lands; hyper-violent, testosterone-soaked war simulators; vacuous, marketing-driven movie spin-offs; and the endless grind of mindless, massively-multiplayer treadmills.”

Ouch!