Review: Prince Valiant, Vol. 1: 1937-1938

When I was kid, Prince Valiant was the living fossil of the comics page. Intricately drawn, with the captions weirdly bundled beneath the illustrations instead of being bound in bubbles, it dealt with swords and mail and bloodshed. Sure, the Phantom was still kicking, Dick Tracy was chasing crooks, but Prince Valiant was so beautiful, archaic and weird that it may as well have been scrimshawed on an ostrich egg.

After reading the first volume of Fantagraphics excellent reprinting of Hal Foster’s creation, I’m surprised at the life within this antique. It’s no surprise that the art is beautiful. Foster’s figures have a fine, illustrated detail—rarely seen on the comics page—but they’re full of energy as they joust, dive and play at swords.

The fine drawings are matched by the colors. Bold, primary outfits stand out against soft, pastel backgrounds, giving the strip an eye-catching blend of feudalism and fantasy.

This brilliant world is enhanced by Foster’s engaging plots. While the volume relies on some sword and sorcery tropes—kings and hags, knights and damsels, King Arthur and Morgan Le Fay—Prince Valiant charges through it all like a can-do, all-American maniac. He chases adventure with little regard for his own life, stabbing and swinging his way through one romp after another. It doesn’t take much provocation to get his knife out of the sheath, but he’s clever, resourceful and fun, even as the bodies pile up behind him.

The stories feel more sophisticated than many of the action shoot-ups you’ll find on the tube or in the theater. The characterization is consistent. Obstacles are overcome without cheats. Foster is even savvy enough to throw in some setbacks as well as real tragedy. The volume’s longest storyline ends bleakly, and it’s surprising to find no takebacks in its wake.

On the whole, this is an excellent package, showing Foster gaining steam as he settles into his style and setting. I look forward to future installments.

Living the Geek’s Dream

Daniel Zalewiski has an excellent profile of director Guillermo delt Toro in the New Yorker. “Show the Monster” shares how the filmmaker’s lifelong fascination with horror culture has infused movies–and monsters–from Pan’s Labyrinth to Hellboy. It’s worth reading only for its depiction of “Bleak House,” del Toro’s office stuffed with models and mementos from decades of horror movies.

B.P.R.D.: 1946

Let’s start with some background for those unfamiliar with Mike Mignola’s universe of horror. Rooted in “Hellboy,” but extended through various high-quality affiliated series, this world is host to old gods and occult terrors. Imagine a world where desperate Nazis tried to win the Second World War by stockpiling vampires and summoning demons, and you pretty much have it.

The Bureau for Paranormal Research and Defense (B.P.R.D.) is charged with keeping these nightmares in check, often at the expense of their own lives and sanity (echoing the influence of H.P. Lovecraft). The group has operated since the Second World War, and the series hops between that time and the present day, in arcs written and illustrated by Mignola and/or collaborators.

This installment, written by Mignola and Joshua Dysart and illustrated by Paul Azaceta (with Mignola doing covers) is set in Berlin at the end of the World War Two. B.P.R.D. head Trevor Bruttenholm is racing the Russians to unravel the dark mysteries the Nazis may have uncovered. He’s assigned a group of five grunts to help him along. They’ve fought their way across Europe and are only interested in going home…until they realize the threat represented by the sinister things the Nazis left behind.

On the whole, it works. It’s well-plotted and well-characterized, with the soldiers dropping more of their skepticism with each round of weirdness. It’s connected to the large, barely comprehensible universe that Mignola has constructed. Azaceta’s art is excellent, equally adept at distinguishing soldiers in uniform and conjuring glass-brained gorilla superbeasts. He maintains the thick, menacing lines and alien shapes that Mignola has established as the house style.

The story has a few problems. The threat level is never entirely clear. Partly due to some choppy combat scenes, our heroes escape what seems to be sure doom with just a few nicks. The final chapter verges on camp too, with an escalation that seems to undermine B.P.R.D.’s grand stakes.

But B.P.R.D. 1946 is a dense, engaging tale of terror. Anyone who enjoys helplessness in the face of some great unknown will find much to like here.

Fun and Games

As someone overly dedicated to cardboard foldouts and little plastic pieces, I’m thrilled to read in Scientific American that ancient peoples were similarly consumed. As “Ancient People Played Lots of Games” shares, a recent excavation in Pakistan revealed “almost every tenth find was related to leisure—dice or gaming pieces.”

Nothing to Save

I was tickled by this quote from labor lawyer Tom Geoghegan in the New York Times discussion, “Why Americans Can’t Save Money.”

Maybe the career I should have picked was writing books accusing people of moral turpitude. Of course, in theory we can all save — even the poor. I am reading the great classic, “The Black Jacobins,” by C.L.R. James, and it seems that in a few miraculous cases, certain slaves of San Domingo could save enough to purchase their freedom. I’m sure our pundits now would say: “See, you can do it.” There’s no need to abolish slavery.

Geoghegan actually ran to replace Rahm when he left to become White House chief of staff in 2009. I collected signatures to get him on the ballot, but unfortunately, his campaign barely had an impact. Still, I think he’s a great alternative voice when he can get into these kinds of discussions. I’m looking forward to reading his latest book, “Were You Born on the Wrong Continent?: How the European Model Can Help You Get a Life.”